Virtual Reality (VR)

Virtual Reality (VR)

Authors

  • Shrikant Sarjerao Bobade, Dr. Amar Singh, Dr. G.V Patil

Keywords:

Virtual Reality, Classifications, Its types, Mass media, Evolution.

Abstract

Virtual reality (VR) stands as a groundbreaking technology that enables users to engage with computer-simulated environments, whether replicating the real world or conjuring imaginative realms. It serves as a gateway to immerse oneself in the past, present, and future, offering a medium to craft a personalized reality. The scope of VR is vast, ranging from developing video games to taking a virtual tour of the cosmos, from exploring one's dream home to traversing an extraterrestrial landscape. This transformative technology empowers users to encounter challenging situations safely, fostering learning through experience. Its applications extend to military training, educational studies, and providing exposure to scenarios unattainable in reality.

While contemporary society is generally familiar with the concept of virtual reality, this study aims to provide a concise overview of VR, delving into key aspects of its history, terminology, classes of VR systems, and its significant role in modernization. Additionally, the exploration includes reviews and analyses of VR's impact. The study then progresses toward introducing the incorporation of VR in the mass media sector, unveiling its potential contributions and implications in this domain.

Published

2023-02-28

How to Cite

Shrikant Sarjerao Bobade, Dr. Amar Singh, Dr. G.V Patil. (2023). Virtual Reality (VR). CEMJP, 31(1), 995–998. Retrieved from http://journals.kozminski.cem-j.org/index.php/pl_cemj/article/view/1195

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Section

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